Built for pixels
Tools without smoothing and palettes for working with limited colours.
AIM Pixel
You want to draw a character, an icon or a sprite for your game, pixel by pixel, and see it move. AIM Pixel has tools built for pixels, layers, frames and onion skin, and exports animated GIFs and PNG spritesheets. Free and with no account.
Free, no sign-up, no card.
Smoothing muddies the edge of every pixel.
Without frames or onion skin, animating a sprite is guesswork.
Assembling the spritesheet by hand takes time.
Choose the size in pixels (16×16, 32×32 or whatever you need).
Pencil, mirror pencil, paint bucket, line, shapes and dithering, with no smoothing.
Add and duplicate frames and turn on onion skin to see the previous and next ones.
As an animated GIF or a PNG spritesheet ready for your game engine.
Tools without smoothing and palettes for working with limited colours.
Frames, speed and onion skin in the same app.
What you export comes out clean.
AIM Pixel runs inside your browser: it opens and saves on your computer. Your files are never uploaded to a server and nobody else sees them.
AIM CREATE belongs to Biomag, a Spanish technology company since 1987. The website and accounts run on servers in the European Union.
Not even on the free plan: what you export is yours, as it is, and video goes up to 4K.
Free forever. CREATE Plus is optional: €1.99 a month on the yearly plan (€23.88 a year) or €2.49 a month paid every 6 months, VAT included.
Yes, in its own format with layers and frames, to carry on another day.
Yes: the PNG spritesheet is made to load into your game engine.
It runs in the browser; it works best with a mouse or pen on a computer.